Jingyi Chen, born in 1997 in China, is an innovative digital artist and designer whose work critically engages with contemporary digital themes. Jingyi's portfolio is a testament to her ability to blend traditional artistry with modern technological insights. Her art, inspired by postmodernism and new media theories, navigates the complexities of cyborg identities, surveillance capitalism, algorithmic bias, and feminism.
INTERVIEW | Tian Gan
Tian Gan is a concept artist at Bad Robot Games, a video game fraction of JJ Abrams’ Bad Robot Production. Her work is mostly created through digital ways, like 2D digital painting, drawing, and 3D modeling. Working in the entertainment industry, Tian loves to design and create imaginary environments, characters, and creatures for video games, animation, and film.
INTERVIEW | REGEN
REGEN is a digital artist and VJ, currently living in Sichuan, China. She has always been fascinated by the rhythm data of the different types of music. She has created content in the form of digital animations, live audiovisual concerts, and installations. Her latest project, Infinity, is a new media digital artwork generated by computer algorithms, with visual variations generated in real-time through the analysis of music beats.
INTERVIEW | Bobby Kim Ling Chen
Bobby is an “end-to-end” digital artist with specialised skills in image/video processing, digital generative and derivatives arts, etc. Bobby believes the introduction of digital science into arts would eventually bring about a paradigm switch as to how arts would be appreciated in the future, particularly in its form and related presentation.